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  • 13 Posts
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Joined 2 years ago
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Cake day: October 28th, 2024

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  • Ah, didn’t know it wasn’t officially one. "<.<

    Also while overall a more light-hearted, Final Fantasy X-2 has a certain part, iirc in a story dungeon from chapter 3, that plays in a loop in a way that starts causing anxiety.

    …and I think that’s the name of the track, Anxiety.


    Also reminds me of FFXII. It has a few multiple cases of getting the player unprepared to the point of a scare (though no jumpscare thankfully).

    The environmental storytelling of the dungeon leading to a certain superboss hints to what would make a great horror sidestory. Weather changing lowers visibility, makes the playing area music more somber, and brings some nasty surprises in the form of enemies. Some monsters’ lores and item descriptions also give a concerning feeling. All entrances to the Zertinan Caverns (optional region) are rather ominous. Two mandatory regions in the latter third of the game and an optional dungeon you get access to afterwards all give a mysterious but oppressive atmosphere. So do two regions you can get to relatively early in the game and that you got the best weapon in the game from originally, except there you also have the worry of getting mauled by whatever hides in the Mist, an excessive amount of invisible explosive glyphs (which I think could have story reasons to be), and with no saves at all in the region.


    And there’s Persona 3 too. “I sense Death!”. Thanks intel lady, I needed the added detail for the trauma. 😬

    Plus in the floors you’re more likely meeting an early game over, they have their own uncanniness. More / Less enemies than the usual, only rare/gold enemies, a lot of chests… The game’s not as generous in any of the normal floors.

    Also the whole vibe of the game is oppressive, bar the final month. Though likely for what the game symbolizes towards.