

I’m not usually a fan of turn based combat, but some games that stuck with me from the design point were Mechabellum (if that counts as turn based? It is a (really cool) autobattler), and Into The Breach.
Mechabellum is such a fun game to learn and figure out, and then you watch the battle unfold while thinking about the next steps.
Into The Breach because it tells you what will exactly happen, so it’s more of a puzzle - you don’t have to learn the enemy to know what they can do, and can just play it reactively. And that’s a cool twist. Perspnally not a fan of gating strategy behing a wall of knowledge (i.e TCGs, or Pokemon - if you don’t know the enemy cards/moves, you’re basically playing blind).


Oh, forgot about that one! It’s so worth it, even if only for the story. The combat is also super well done.