

Well the original simplicity certainly has its charme. E33 leans a bit too much into git-gud-territory for my taste (cheers for the patched easy mode).


Well the original simplicity certainly has its charme. E33 leans a bit too much into git-gud-territory for my taste (cheers for the patched easy mode).


I interpreted those as buffs, but didn’t play nearly enough JRPGs to judge the novelty of this mechanic.
I hate offscreen content that’s not indicated by a scrollbar. And the worst thing is some fancily animated presentation that uses the hidden scrollbar as a seek bar.
this idiom has been coined by a man 100%
I don’t think I’m on the AHDH spectrum but coffeine still does nothing for me.
I always thought it was the alcohol. Anyway, not being able to sleep is the worst thing about dancing out.


I do prefer it for games with stat-based combat. Pokémon, Advance Wars, Fire Emblem, Baldur’s Gate 3, Pillars of Eternity, Into The Breach


Looking at the end game design of E33 I believe that the devs also thought combat would be more relevant, but in the end I only stayed for the plot (and looked up plot threads hidden behind hours of end game grind in longplays). I enjoyed BG3’s grounded approach more.


You mean the parrying which they borrowed from Super Mario RPG / Paper Mario?
Never really did, I remember two occasions but only for one the actual costume.
practical effects are so much cooler


is saying black in Spanish derogatory language?
what’s referencing this?
ngl the pyjamas are weirding me out