• definitelycodex@ttrpg.network
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    11 hours ago

    I can’t even begin to understand why people prefer D&D 5e when PF2e covers the exact same niche but with more well rounded rules, tighter math, way more character options and at a lower price.

    Like, it’s not even a matter of preference. You can literally play the same types of games as D&D, but better.

    I don’t understand people

  • ComicalMayhem@lemmy.world
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    12 hours ago

    I managed to get a couple of my friends to try out PF2e and one doesn’t really like it so far. I keep trying to get another friend to try it but he keeps saying he doesn’t want to learn another system :(

  • insanemantis@lemmy.world
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    12 hours ago

    Worst part is that if you don’t understand DnD but still want to play other TTRPGs with people then you’re SOOL

    • MonkeMischief@lemmy.today
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      10 hours ago

      Well, you can always GM, too. :)

      Whenever I want to play, I reintroduce my friends/family to Savage Worlds hahaha. They enjoy that I can set them up with pregens and just tell them what to roll for cinematic fun stuff pretty quick.

      But also very few of them were particularly dedicated to DnD.

  • yermaw@sh.itjust.works
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    16 hours ago

    Thought it was going somewhere else in the first few sentences. For a long time home-console video games were called Mario’s

  • straussbelial@lemmy.world
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    19 hours ago

    —Do you like TV series?

    —You mean like Games of Thrones?

    —Yeah, or any other

    —I watched the first season some years ago

    —And have you watched any other than GoT?

    —What do you mean

    —IDK, like Breaking Bad

    —That’s like a more crime centered GoT right?

    —No, it’s a different one, is not fantasy

    —Mmm but it’s still about dragons and stuff, right?

    —No, it has nothing to do with GoT, it takes place in current USA actually

    —Ok, well I guess people try to adapt magic and fantasy armies to anything now

    —No, it’s not about fantas…

    —I think I’ll stick to the original one

    —Ok 😒

  • Zizzy@lemmy.blahaj.zone
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    17 hours ago

    idk i think its a bad analogy. Its more like calling all rts games starcraft or something. They can be thematically different and even play very differently but the underlying structure is the same. And its not unreasonable when talking with someone who isnt knowledgable to start with something similar and if they care to hear more to explain the differences and if they dont then the conversation can end

      • 5318008@lemmy.ml
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        11 hours ago

        I thought the defining feature of “Souls-like” games was more about the difficulty of said hacking and slashing, and heavy punishment for mistakes.

        • moakley@lemmy.world
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          11 hours ago

          But it also has to have tight controls. Failure has to be the player’s fault. That’s the defining characteristic.

          • jtrek@startrek.website
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            6 hours ago

            Failure has to be the player’s fault.

            I was going to say “they have to have low random factors” but I realized that’s the same thing. Dying to a random crit in a souls-like would be infuriating

  • mad_lentil@lemmy.ca
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    19 hours ago

    Having played several systems I have no idea why anyone chooses d&d other than it seems like the default.

    I’m in a d&d group and every time they’re flipping through the books I want to shake them and show them literally anything else. Even just vibe up your own system on the spot.

    • uberfreeza@lemmy.world
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      16 hours ago

      Im pretty sure that’s the reason why. My group started on d&d because it’s the default and so has a lot of resources available starting out for players and gms alike. We don’t do d&d anymore and migrated to other systems after ending the campaign.

  • HalfSalesman@lemmy.world
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    15 hours ago

    ttrpg is too cumbersome I just say P&P (pen and paper)

    Also I’d be content with a monolithic game system I just wish it wasn’t D&D or really any D20 system.

  • SoulKaribou@lemmy.ml
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    15 hours ago

    There was a ttrpg activity every Wednesday in my city. In the 2 years I joined, I’ve discovered several different systems and universes. Some I loved and still keep today, some I really didn’t like (Toons comes to mind).

    • zarathustrad@lemmy.world
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      2 hours ago

      Lol toons… Seemed like a great idea right after Who Framed Rodger Rabbit came out. Tried a few games, not my bag but interesting, fun character design.

      Though, thinking of Steve Jackson games, Car Wars was a ton of fun, but I have not tried the remake.

  • cloudshouter@lemmy.zip
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    16 hours ago

    Seems like D&D is easiest to get a group started on. I would like a Cyberpunk theme with brutal combat mechanics and an assumption of DM controls on things like the physical weapons scaling (availability restrictions more than price, ie you can set off a 200 d6 pile of c4 if you can get it) Unfortunately, aside from finding a good game, half the people I would play with only want fantasy.

  • cruseo@piefed.world
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    20 hours ago

    This was Fallout 4 for me— which is basically Skyrim, but set in a post-apocalyptic future. Same game engine, even.

    My settlements were built up into cities. I practically rebuilt the wasteland. Over and over and over. I passed 15,000 hours of playtime sometime during Covid.

        • BigBananaDealer@lemmy.world
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          2 hours ago

          i think there was an idea at bethesda to have the spouse be a companion in the base game, that would have been interesting. ill have to see if that mod is on console and try it out sometime

      • cruseo@piefed.world
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        13 hours ago

        It was a companion from a mod expansion pack, because 1) he was gay, and because 2) he said, just the sweetest things constantly. In fact, that might’ve been my most favorite thing about the game: the fact that you could have same-sex relationships with pretty much any companion you met in the game. (although this dynamic started with fallout 3 and carried on with fallout new Vegas)

        Three cheers for Bethesda 🏳️‍🌈

        Who is that crazy guy? Who was the boss of Nuka World? Yeah, had a “relationship” with him too. had a fun time, imagining that voice actor recording all of those lines (“ I never imagined having these thoughts, but it feels so right!”)… yeah, it was fun, making him my husband, lol. So loving. So tender. He cared. 😘😝

        Fallout 4 was really about the exploration and discovery of a new world and a new self as much as it was about anything else

        • BigBananaDealer@lemmy.world
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          12 hours ago

          Gage is the one youre thinking of, i didnt even know he could be romanced lol gonna have to try that out soon. i just romanced preston garvey on one of my characters and his reaction was priceless, he was so excited 🤣

          • cruseo@piefed.world
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            11 hours ago

            Yes, it was definitely Gage I was thinking about. He turned out to be deeper and more interesting than one would’ve thought. too bad he wasn’t very well developed.

            Romancing Preston Garvey was kind of boring… just like everything else about him. More shallow and less interesting than one would’ve thought. completely 2-dimensional.

  • its_kim_love@lemmy.blahaj.zone
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    1 day ago

    I just want to go back to the time it was considered rude to play at a table more than a month or two without cracking the book and learning the rules on your own time.

        • crunchy@lemmy.dbzer0.com
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          17 hours ago

          I like in-universe explanations and using game mechanics that support my character choices. For example, say I’m building a rogue character that’s an experienced assassin, but why would they still be at level 1, or even 3? Maybe they’ve never actually killed anyone but they’re very good at “disappearing” people with poisons and potions, so they’d take medicine and/or nature as a skill. So maybe now we have an “assassin” that secretly helps people flee town by faking their deaths and I see what can be done with potions, herbs, medicines, magic, etc.

    • apotheotic (she/her)@beehaw.org
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      21 hours ago

      God, it might just be the autism, but before my first ever session I learned so much about the rules I was helping the gm remember them in the session. I can’t imagine going in to it, much less continuing to play, without having a firm grasp of at least the basic rules of encounters and skill checks

    • cruseo@piefed.world
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      20 hours ago

      I finally bought it this summer when it went on sale, and I already am on my 7th playthrough. I think I’m somewhere around 750 hrs of playtime already.

      Edit: oof, that’s a lot for 3 1/2 months

      • Moah@lemmy.blahaj.zone
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        1 day ago

        Funny story, they added magic and dragon to shadowrun because cyberpunk released first, and they knew they were cooked without a USP.

      • Rednax@lemmy.world
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        1 day ago

        My group tried Shadowrun, but we kept falling asleep. Counting dozens of dice for every fart you do was just too relaxing for us.

        • captainlezbian@lemmy.world
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          7 hours ago

          I’d love a shadowrun style setting with 5e or pf2 style rules. Even if I wouldn’t be able to find anyone to play it

        • skulblaka@sh.itjust.works
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          14 hours ago

          Honestly I think the dice are both the high and low point of Shadowrun. At low to mid level, when everything that happens requires 6-15 d6, it can drag a little bit.

          Counterpoint, once you have your build running, sniping a guy in the head from three blocks away for 162d6 damage is very empowering. Or being able to cleave a man square from head to asshole right through his dermal plating with a vibro katana.

          But by and large though SR is loved for its setting more than for its mechanics. Cyberpunk is probably just generally a better TTRPG, no matter how much of a sordid love affair I have with SR.

        • Ooops@feddit.org
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          1 day ago

          You just need to know how to use a marker and then you throw two handful fo dice and can see the successes instantly…

            • Ooops@feddit.org
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              8 hours ago

              Just the successes. And up to around one handful is what basically everyone can grasp with just one look.

              And the 1s are only relevant if they make up more than half of all roles and there are no successes. Which doesn’t happen with more than a few dice.

      • sbv@sh.itjust.works
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        1 day ago

        I picked up Cyberpunk when RED came out. Mostly because my table was into it. Compare to the lore and flavour of Shadowrun, it feels anemic.

      • the_weez@midwest.social
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        1 day ago

        I mean hacking is basically like magic and nothing stops you from making a cyber dragon or robo dragon or whatever.

      • Cethin@lemmy.zip
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        19 hours ago

        Cyberpunk has magic. They just call it things like “ice”, or “virus”, or whatever, and use some technobable to explain why it technically isn’t actually magic.